Fireball Pinball Machine
Welcome to the Fireball pinball machine for sale listing! This pinball machine was known as “A lightning storm of scoring action and profit power in a 4-player flipper!” during its hay day in the 1970s. Get your hands on this red-hot pinball machine if you dare! Take one look at that bright red and yellow color scheme, and you’ll understand why it is guaranteed to heat up any game room!
This fantasy-themed pinball machine features exciting artwork of a caped wizard throwing fireballs all over the play field. Four players find themselves on a mad dash to survive the battle with the wizard and defeat his fiery playfield! The art is reminiscent of the popular fantasy role-playing game, Dungeons and Dragons, which was exploding in popularity around the time this machine would have been popular too.
The machine will host 4 players comfortably with dedicated score counters for each player. The Fireball pinball machine was originally manufactured in the early 1970s by well-known pinball company Bally. One of the coolest features of this pinball machine compared to others is that you can get up to 3 balls in play on the field at once! This is a highly-prized pinball machine which is coveted among collectors due to present-day rarity in the market and the unique fantasy theme.
This will make a great addition to any Dungeon Master’s game room! Why would you roll the 8d6 for damage… when you could make your players face off against the wizard’s Fireball for real?!
Note: These are photos of the actual game you can purchase!
Information From the Original Fireball Pinball Machine Flyer
A lightning storm of scoring action and profit power in a 4-player flipper!
NEW MESSENGER-BALL, captive in a closed channel, moves only when hit by ball in play, scoring 100, 1100 or 2100, depending on distance Messenger-Ball travels. When the Messenger-Ball hits target at top of channel, both Kickout-Holes are activated and Free Ball Gate is opened!
TRICKY UPHILL RAMP SHOT requires delicate ball-shooter touch. If starting shot is too strong, ball falls off top of Ramp without scoring, enters the playfield at left. If shot is too weak, ball trickles back down the Ramp, scoring only 100, entering playfield at right. Perfect shot delivers ball to top Ramp to roll back down inner Ramp, crossing 3 Rollovers each worth 1000 and entering playfield at right!
BALL IN LEFT KICKOUT HOLE starts Bonus Flash, which continues (1000, 2000, 3000, 4000, 5000 and repeat) while ball remains captive in hole. When kickout target is hit, captive ball is kicked out of hole, scoring Bonus lit at moment of kickout!
BALL IN RIGHT KICKOUT HOLE remains captive until kickout target is hit, when captive ball rolls down right lane, scoring 1000, 2000 or 3000, depending on Rollover lights lit by hitting Bumpers. Kickout ball may return to shooter-tip as Free Ball!
UP TO 3 BALLS IN ACTION on the playfield, when player shoots ball to release balls from both Kickout Holes!
FREE BALL GATE OPENS when Messenger-Ball hits top Target!
WHIRLWIND SPINNER twirls ball into a frenzy of scoring action!
KICKBACK KICKER rescues ball from out-hole, kicks ball back up the playfield!
FLIPPER-ZIPPER holds ball a busy, dizzy captive on playfield!
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